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Several of us at the FLGS are discussing a four-card format as we're finding the decks use the same narrow range of monotonous combos over and over again. (I'm not making a judgment - I play it and enjoy it regardless.)
I'm just curious if anyone has tried this format and how it works for them? Problems? Complications?
Christian wrote: > Several of us at the FLGS are discussing a four-card format as we're > finding the decks use the same narrow range of monotonous combos over > and over again. (I'm not making a judgment - I play it and enjoy it > regardless.)
> I'm just curious if anyone has tried this format and how it works for > them? Problems? Complications?
> Thanks,
> Christian
There have been so many discussions about this in the far flung past, that I can't even begin to bring myself to look them up for you.
Search google groups for Four card Limit, 4CL, etc etc.
It won't make your games better. It won't make your decks different. Only *you* the players can make your decks different. And you can only do that with no limits.
> Christian wrote: > > Several of us at the FLGS are discussing a four-card format as we're > > finding the decks use the same narrow range of monotonous combos over > > and over again. (I'm not making a judgment - I play it and enjoy it > > regardless.)
> > I'm just curious if anyone has tried this format and how it works for > > them? Problems? Complications?
> > Thanks,
> > Christian
> There have been so many discussions about this in the far flung past, > that I can't even begin to bring myself to look them up for you.
> Search google groups for Four card Limit, 4CL, etc etc.
> It won't make your games better. It won't make your decks different. > Only *you* the players can make your decks different. And you can only > do that with no limits.
> That said, any VTES is better than no VTES.
> best -
> chris
Personally I feel the game should do away with rarities. There is no cash incentive or high rewards in tournaments anyway (like magic) and if the focus is the game and the players then I think having the ability to get the cards you need without spending a ton on the secondary market would be awesome (of course there still may be more expensive cards, but not like we see them now). And if someone were to complain that more people were to have access to cards like Enkil Cog, etc. then there is a problem with the game. Chase cards destroyed other games entirely. And the only reason Magic hasn't gotten away with it is the four card limit and it's long standing and large player base. However, I guess that is what makes VTES "collectible."
> Christian wrote: > > Several of us at the FLGS are discussing a four-card format as we're > > finding the decks use the same narrow range of monotonous combos over > > and over again. (I'm not making a judgment - I play it and enjoy it > > regardless.)
> > I'm just curious if anyone has tried this format and how it works for > > them? Problems? Complications?
> > Thanks,
> > Christian
> There have been so many discussions about this in the far flung past, > that I can't even begin to bring myself to look them up for you.
> Search google groups for Four card Limit, 4CL, etc etc.
> It won't make your games better. It won't make your decks different. > Only *you* the players can make your decks different. And you can only > do that with no limits.
> That said, any VTES is better than no VTES.
> best -
> chris
My apologies. I wasn't aware that this subject had been discussed before. Didn't mean to take up group bandwidth with it.
> On Nov 3, 11:30 pm, librarian <aucti...@superfuncards.com> wrote:
> > Christian wrote: > > > Several of us at the FLGS are discussing a four-card format as we're > > > finding the decks use the same narrow range of monotonous combos over > > > and over again. (I'm not making a judgment - I play it and enjoy it > > > regardless.)
> > > I'm just curious if anyone has tried this format and how it works for > > > them? Problems? Complications?
> > > Thanks,
> > > Christian
> > There have been so many discussions about this in the far flung past, > > that I can't even begin to bring myself to look them up for you.
> > Search google groups for Four card Limit, 4CL, etc etc.
> > It won't make your games better. It won't make your decks different. > > Only *you* the players can make your decks different. And you can only > > do that with no limits.
> > That said, any VTES is better than no VTES.
> > best -
> > chris
> My apologies. I wasn't aware that this subject had been discussed > before. Didn't mean to take up group bandwidth with it.- Dölj citerad text -
> - Visa citerad text -
My experience is that it "blands" decks out. You get very restricted when building nifty combo decks and combat decks suffer immensly. You get only 4 immortal grapple in a potence deck, you get only 4 carrion crows in an animalism weenie deck, but you have a number of different viable S:CE cards for non combat decks, but even they get more bland. So less diversity between decks which imo goes completely against what I want to see when I play.
Try to play a couple of Highlander games (only 1 copy per card per deck) and you get the impact it gets on the game while trying to build a deck.
> On 4 Nov, 08:41, Christian <chrisi...@aol.com> wrote:
> > On Nov 3, 11:30 pm, librarian <aucti...@superfuncards.com> wrote:
> > > Christian wrote: > > > > Several of us at the FLGS are discussing a four-card format as we're > > > > finding the decks use the same narrow range of monotonous combos over > > > > and over again. (I'm not making a judgment - I play it and enjoy it > > > > regardless.)
> > > > I'm just curious if anyone has tried this format and how it works for > > > > them? Problems? Complications?
> > > > Thanks,
> > > > Christian
> > > There have been so many discussions about this in the far flung past, > > > that I can't even begin to bring myself to look them up for you.
> > > Search google groups for Four card Limit, 4CL, etc etc.
> > > It won't make your games better. It won't make your decks different. > > > Only *you* the players can make your decks different. And you can only > > > do that with no limits.
> > > That said, any VTES is better than no VTES.
> > > best -
> > > chris
> > My apologies. I wasn't aware that this subject had been discussed > > before. Didn't mean to take up group bandwidth with it.- Dölj citerad text -
> > - Visa citerad text -
> My experience is that it "blands" decks out. You get very restricted > when building nifty combo decks and combat decks suffer immensly. You > get only 4 immortal grapple in a potence deck, you get only 4 carrion > crows in an animalism weenie deck, but you have a number of different > viable S:CE cards for non combat decks, but even they get more bland. > So less diversity between decks which imo goes completely against what > I want to see when I play.
Yeah. That pretty much grabs it. There is absolutely 0 chances for an Animalism/Celerity/Potence typed combat deck to be viable in a 4CL environment. There is only one Carrion Crows and nothing that duplicates it. There is only one Psyche! and nothing that duplicates it. There is only one Immortal Grapple and nothing that duplicates it. It would also kill all the dementation, sanguinus, and other bleed decks that have only limited amount of options. On the other hand there are 8 obfuscate stealth cards that you can use for practically the same effect. For Dominate there are 3 action cards and 5 modifiers that add to bleed unconditionally with a cost of 1 or 0. For Presence the same numbers are 7 actions and 1 modifier. In Presence there are also 4 combat end cards available. Thus the effect a 4CL would have on already strong dominate and presence based bleed decks would be close to 0, while it would ruin some of the already struggling deck types like Celerity or Potence combat. There are several examples of whole deck types that would be ruined by the 4CL, and most of them are already struggling to be successful on a larger scale.
[NOTE: This has been discussed at-length before but not recently, so I'm going to repost some information along with some examples. --KJM]
Christian wrote: > Several of us at the FLGS are discussing a four-card format
Why 4CL? Why not 3? or 5? or 2? or 6?
> as we're finding the decks use the same narrow range of monotonous > combos over and over again. (I'm not making a judgment - I play it > and enjoy it regardless.)
Why is the game structure being blamed for your player's inability or unwillingness to stop playing the same decks over and over again?
Do you all have a bleed deck? Do you all have a combat deck? Do you all have a vote deck? Do you all have a bruise/bleed deck? Do you all have an intercept-wall deck? Do you all have an intercept/bleed deck? Do you all have an ally (or Imbued) deck? Do you all have a Camarilla deck? Do you all have a Sabbat deck? Do you all have a Independent deck? Do you all have a Laibon deck? Do you all have a <CLAN> deck?
Also, what makes your group believe that a 4CL will stimulate any creativity or a 'wider range of combos'?
Consider: 16 Bum's Rush vs 16 KRC or: 4 Bum's Rush vs 4 KRC 4 Ambush 4 ConAg 4 Harass 4 Neonate Breach 4 Big Game 4 Finding the Path
How about this: 20 Enchant Kindred vs 20 Govern the Unaligned or: 4 Enchant Kindred vs 4 Govern The Unaligned 4 Social Charm 4 Scouting Mission 4 Legal Maniplations 4 Mind Rape 4 Public Trust 4 Slaughtering the Herd 4 Propaganda 4 Spirit Marionette
How about this: 24 Enhanced Senses vs 24 Lost in Crowds or: 4 Enhanced Senses vs 4 Lost in Crowds 4 Eagle Sight 4 Cloak the Gathering 4 Melange 4 Faceless Night 4 My Enemy's Enemy 4 Domain of Evernight 4 Precognition 4 Spying Mission 4 Spirit's Touch 4 Swallowed by the Night
How about this: 20 Bleed actions vs 10 Wake with Evening's Freshness 10 'Bounce' cards (either DOM or AUS)
4 Bleed Action A vs 4 Wake with Evening's Freshness 4 Bleed Action B 4 On the Qui Vive 4 Bleed Action C 2 Forced Awakening 4 Bleed Action D 4 Deflection and 4 Redirection (DOM) 4 Bleed Action E 4 'Bounce' cards and 4 'Reduce' Cards (AUS)
How about this: 24 Rolling With the Punches vs 24 Majesty or: 4 Rolling With the Punches vs 4 Majesty 4 Skin of Steel 4 Staredown 4 King of the Mountain 4 Catatonic Fear 4 Superior Mettle 4 Putrefaction 4 Infection 4 Unholy Penance 4 Armor of Vitality 4 Force of Personality
Do you really see this as the 'wider range of combos' that you and your playgroup are looking for? As a famous player once said:
"The main skill and challenge in building 4CL decks is figuring out how to get around the card limit. Once you have exausted 4 of every useful card you need, you spend the rest of the time trying to figure out how to make other cards do what you want circumvent the limit."
And why restrict DEFENSE so much? You like quick, fast, death games?
Consider: 16 Bum's Rush vs 16 Obedience or: 4 Bum's Rush vs 4 Obedience 4 Ambush [...] 4 Harass 4 Big Game
How about this: 20 Enchant Kindred vs 20 Deflection or: 4 Enchant Kindred vs 4 Deflection 4 Social Charm 4 Redirection 4 Legal Maniplations [...] 4 Public Trust 4 Propaganda
How about this: 20 Enchant Kindred vs 10 Telepathic Counter 10 Telepathic Misdirection or: 4 Enchant Kindred vs 4 Telepathic Counter 4 Social Charm 4 Telepathic Misdirection 4 Legal Maniplations [...] 4 Public Trust 4 Propaganda
> I'm just curious if anyone has tried this format and how it works > for them? Problems? Complications?
The only real problem with an 'xCL' in VTES is that VTES is produced specifically to be a game without card limits. By artificially using an 'xCL' you make the common cards, which are specifically created to be plentiful in decks, less-good, and the rares, which are created to be scarce in decks, are unaffected one way or the other. The cards are playtested within a NCL framework and they are powered as such. Why do you believe that altering that power level will enhance your group's creativity or a 'wider range of combos'?
And why introduce such randomness (4 in 90 instead of, say, 12 in 90) into the game? Is that something desirable to your group?
Or, do you have some fear within your playgroup that someone who spends more on the game will have some kind of advantage over the other players? Are you trying to level the playing field in your group by artificially restricting the number of cards a person can play with in order to make everyone feel better, even though there is zero evidence that more cards equals more wins?
Also, the VTES designer(s) and community dislike Banned/Restricted lists and want everyone to be able to play with all their cards (since VTES has no 'block' format) so an 'xCL' is undesirable.
Lastly, there are certain deck types which are DESTROYED by 'xCL'. Just off the top of my head: - Third Tradition/Embrace/Creation Rites/other 'embrace' decks - War Ghoul/Shambling Hordes/Reanimated Corpse decks - Cryptic Mission decks - Theft of Vitae decks - Shadow Twin decks - Immortal Grapple decks - Corruption decks - Deep Song decks - Horrid Form decks - 419 Operation decks - crazy Anarch decks, e.g. 30x Undue Influence - crazy Trophy decks, e.g. 29x Trophy:Progeny - crazy decks with lots of one card, e.g. Una, Turbo Baron, Khazar's
Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html
Ruben Feldman wrote: > KevinM wrote: >> And why introduce such randomness (4 in 90 instead of, say, >> 12 in 90) into the game? Is that something desirable to your group?
> Well your deck shouldnt reallly be 90 in the first place...
That's debatable. You should try playing a rush combat deck. In any case, a 12 in 70 to 4 in 70 comparison still proves my point.
Is that all you got out of that post? :P
Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html
On Nov 3, 10:22 pm, Christian <chrisi...@aol.com> wrote:
> I'm just curious if anyone has tried this format and how it works for > them? Problems? Complications?
The short version: Yes. People have tried this format (it was, for a very short window of time, the official tournament rule. In, like, 1995 or something...) and the end result is that it breaks the game in a bad way. The game was specifically designed to not use a per card card limt. And the result of forcing a per card card limit into the game is that certain deck strategies (i.e. the ones that use cards that have a lot of similar cards that provide redundancy, like Obfuscate and Dominate) don't suffer at all while others (i.e. the ones that revolve around a specific card with no similarly redundant card, like Immortal Grapple, Shambling Horde, or Cryptic Mission) are completely demolished.
The long version: Kevin posted a very long description of what using a card limit does. Which is dead on. To shorten the long version--if you want to stealth and bleed someone with Obfuscate and Dominate, you can use 20x Lost in Crowds and 20x Govern the Unaligned. Or, you can use 4x each of Lost in Crowds, Cloak the Gathering, Swallowed by the Night, Faceless Night, and Spying Mission, and then 4x each of whatever + bleed cards you have handfulls of. And in reality, the deck using 4x of each of 5 different cards will be *better* than the deck that uses 20x each of 1 card ('cause of the way the rules interact with stacking cards--you can only play a single Lost in Crowds on a given action, but can stack 5 different ones if you need to). Also, a per card limit makes it much harder to play the game without spending a ton of money--card limits often increase the necessity and power of hard to get rare cards, and consequently, give players with more money an advantage. For example, if you are making a Presence based vote deck, with no card limit, you can use 10 common Bewitching Orations to pass your votes as needed. With a limit of 4x Bewitching Orations, you need to get ahold of 4x rare and expensive Awe and/or difficult to get a hold of Perfect Paragon.
On Tue, 3 Nov 2009, Christian wrote: > My apologies. I wasn't aware that this subject had been discussed > before. Didn't mean to take up group bandwidth with it.
Well, don't worry about that. If you're receptive to the reasons why 4CL is a bad idea (see KevinM's post), then we've done good work here. It's a much better use of our time than telling Peter he's a big dummy for playing a four-player final in an unsanctioned, unrated event.
The funny thing is I saw this post and figured "Four-Card Format" meant you were playing vtes with a deck that only had four cards in it, like a variant of Duffin Draft. I'm intrigued!
We should play with Card Limits (ie a 4 card limit).
Suggestion: Playing with a card limit provides the following benefits: a) Increased Creativity b) Helps players with fewer cards (ie those who have spent less) c) Decreases the possibility of Boring Decks (ie cheese decks / degenerate decks) d) Cards that are "Broken", aren't "Broken" if you only see 4 per game
Response: a) Reducing the number of copies of a particular card you can play in a deck has nothing to do with increasing creativity. Some very creative decks can only be made effectively with large quantities of specific cards, ie Cryptic Mission, Corruption, Shadow Twin, Enticement. If a card or strategy exists, you can make creative use of it using any number of copies, the only question is how many copies does it take for that strategy to be effective, and artificially limiting or prohibiting those decks takes away from the creativity of the game.
b) "If you limit the number of commons that someone can play, you eliminate the effectiveness of someone who favors paying rent over buying lots of cards." - jonathan bradford bailey 8/18/1995 If you are playing a vote deck that would like to increase its votes with action modifiers, the new player with Eight Bewitching Oration cards and Zero Awe cards is hampered completely by a card limit while the person with a little more money spent and 4 Awe and 20 Bewitching Oration isn't hurt by a 4 card limit at all. The one who spent more money can put in 8 vote modifiers while the new player can only put in 4. Clearly, a card limit does not help those players who have spent less money.
c) A card limit does not prohibit a deck from being boring. If every action of every vampire is the same (ie, bleed with an action card) it is no more boring if the action card is the same card every time (32 Computer Hacking) or if it is a different card every time (4 Media Influence, 4 Social Charm, 4 Legal Manipulations, 4 Intimidation, 4 Enchant Kindred, 4 Entrancement, 4 Propaganda, 4 Computer Hacking). The only part that may be boring is that your deck may not be prepared for 32 +bleed actions so you will be sitting out the rest of the game waiting for the game to finish.
d) Whether or not a particular card is balanced is not in any way affected by the number of times per game you see it played. As an example, it is only necessary for a Return to Innocence to played one time for a 11-17 pool swing to take place. This swing is too much for one card, regardless of the number of times it happens in a game. As such, card limits will not fix the card, nor will card limits prevent this card from being "broken". As such, the card is banned and the rest of the set is not affected.
For more views on card limits, read Mark Langdorf's archive of articles on the subject. You can find that archive here: http://www.io.com/~mlangsdo/RPGs/Jyhad/.
Matthew T. Morgan wrote: > On Tue, 3 Nov 2009, Christian wrote:
>> My apologies. I wasn't aware that this subject had been discussed >> before. Didn't mean to take up group bandwidth with it.
> Well, don't worry about that. If you're receptive to the reasons why > 4CL is a bad idea (see KevinM's post), then we've done good work here. > It's a much better use of our time than telling Peter he's a big dummy > for playing a four-player final in an unsanctioned, unrated event.
> The funny thing is I saw this post and figured "Four-Card Format" meant > you were playing vtes with a deck that only had four cards in it, like a > variant of Duffin Draft. I'm intrigued!
Or a four-card limit (you can only have four distinct cards, but as many copies of those four cards as you like), which is what I thought when I saw the subject.
On 4 marras, 11:36, "Kevin M." <youw...@imaspammer.org> wrote:
> Why is the game structure being blamed for your player's inability > or unwillingness to stop playing the same decks over and over again?
Don't be obnoxious. The man sincerely asked opinions on a 4CL. Why are you being so aggressive about attacking the format when he isn't even defending it? Do you just take every question as an argument? Or do you just hate it when people question the status quo? We should all just shut up and put up, is that what you want? Why do you hate freedom, Kevin?
On Tue, 3 Nov 2009, RoddPrime wrote: > Personally I feel the game should do away with rarities. There is no > cash incentive or high rewards in tournaments anyway (like magic) and > if the focus is the game and the players then I think having the > ability to get the cards you need without spending a ton on the > secondary market would be awesome (of course there still may be more > expensive cards, but not like we see them now). And if someone were to > complain that more people were to have access to cards like Enkil Cog, > etc. then there is a problem with the game. Chase cards destroyed > other games entirely. And the only reason Magic hasn't gotten away > with it is the four card limit and it's long standing and large player > base. However, I guess that is what makes VTES "collectible."
I'm not sure what this has to do with a 4CL, but just because you want more Enkil Cogs and I want more Villeins doesn't mean that all cards should have the same rarity. KoT is a huge set, so yeah the rares are kind of tough to get. It can be tough to get enough of a common card you want even. The guiding philosophy for rarity in vtes these days (this hasn't always been true) is that cards you want more of will be more common. Of course this isn't implemented perfectly and the design team can't know what decks you want to build. They do know that you might have a few different decks with 8x Cloak the Gathering or 12x Torn Signpost (see how this keeps showing up in multiples in starter decks?), but probably won't have any decks that want to have 8x Enkil Cog.
I think a good example of a card that should've been rare but wasn't is Houngan from Legacies of Blood. I probably have like 15 of these and have never had use for more than two of them at a time. It's unique and only goes in Samedi decks. I'll bet 99% of the Houngans in print have never been played. Do away with rarity and you'll have as many Arcane Appraisers as you will Deep Songs. Does that make sense? I have a deck with 9x Deep Song. Will you make a deck with 9x Arcane Appraiser?
LSJ wrote: > Matthew T. Morgan wrote: >> On Tue, 3 Nov 2009, Christian wrote:
>>> My apologies. I wasn't aware that this subject had been discussed >>> before. Didn't mean to take up group bandwidth with it.
>> Well, don't worry about that. If you're receptive to the reasons why >> 4CL is a bad idea (see KevinM's post), then we've done good work >> here. It's a much better use of our time than telling Peter he's a >> big dummy for playing a four-player final in an unsanctioned, >> unrated event. The funny thing is I saw this post and figured "Four-Card >> Format" >> meant you were playing vtes with a deck that only had four cards in >> it, like a variant of Duffin Draft. I'm intrigued!
> Or a four-card limit (you can only have four distinct cards, but as > many copies of those four cards as you like), which is what I thought > when I saw the subject.
Whoa, new format! :)
Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html
suoli wrote: > "Kevin M." <youw...@imaspammer.org> wrote: >> Why is the game structure being blamed for your player's inability >> or unwillingness to stop playing the same decks over and over again?
> Don't be obnoxious. The man sincerely asked opinions on a 4CL. Why > are you being so aggressive about attacking the format when he isn't > even defending it? Do you just take every question as an argument? > Or do you just hate it when people question the status quo? We > should all just shut up and put up, is that what you want? Why do > you hate freedom, Kevin?
Is this a joke post? Where's the emoticon? PETER HELP!!!
Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html
Kevin M. wrote: > suoli wrote: >> "Kevin M." <youw...@imaspammer.org> wrote: >>> Why is the game structure being blamed for your player's inability >>> or unwillingness to stop playing the same decks over and over again? >> Don't be obnoxious. The man sincerely asked opinions on a 4CL. Why >> are you being so aggressive about attacking the format when he isn't >> even defending it? Do you just take every question as an argument? >> Or do you just hate it when people question the status quo? We >> should all just shut up and put up, is that what you want? Why do >> you hate freedom, Kevin?
> Is this a joke post? Where's the emoticon? PETER HELP!!!
A plea to be nice, especially to new faces, should be no joke.
A plea to constructive discourse when it comes to topics appropriate to this group should be no joke.
On Wed, 4 Nov 2009, LSJ wrote: > Matthew T. Morgan wrote:
>> The funny thing is I saw this post and figured "Four-Card Format" meant you >> were playing vtes with a deck that only had four cards in it, like a >> variant of Duffin Draft. I'm intrigued!
> Or a four-card limit (you can only have four distinct cards, but as many > copies of those four cards as you like), which is what I thought when I saw > the subject.
I smell a TWDA challenge! Who can get the deck with the fewest distinct cards in the archive?
LSJ wrote: > Kevin M. wrote: >> suoli wrote: >>> "Kevin M." <youw...@imaspammer.org> wrote: >>>> Why is the game structure being blamed for your player's inability >>>> or unwillingness to stop playing the same decks over and over >>>> again? >>> Don't be obnoxious. The man sincerely asked opinions on a 4CL. Why >>> are you being so aggressive about attacking the format when he isn't >>> even defending it? Do you just take every question as an argument? >>> Or do you just hate it when people question the status quo? We >>> should all just shut up and put up, is that what you want? Why do >>> you hate freedom, Kevin?
>> Is this a joke post? Where's the emoticon? PETER HELP!!!
> A plea to be nice, especially to new faces, should be no joke.
> A plea to constructive discourse when it comes to topics appropriate > to this group should be no joke.
So you believe that I wasn't nice and/or my post wasn't constructive?
As with suoli, I can't tell what you're saying. Perhaps you could be more direct so that I can understand you?
Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html
Kevin M. wrote: > LSJ wrote: >> Kevin M. wrote: >>> suoli wrote: >>>> "Kevin M." <youw...@imaspammer.org> wrote: >>>>> Why is the game structure being blamed for your player's inability >>>>> or unwillingness to stop playing the same decks over and over >>>>> again? >>>> Don't be obnoxious. The man sincerely asked opinions on a 4CL. Why >>>> are you being so aggressive about attacking the format when he isn't >>>> even defending it? Do you just take every question as an argument? >>>> Or do you just hate it when people question the status quo? We >>>> should all just shut up and put up, is that what you want? Why do >>>> you hate freedom, Kevin? >>> Is this a joke post? Where's the emoticon? PETER HELP!!! >> A plea to be nice, especially to new faces, should be no joke.
>> A plea to constructive discourse when it comes to topics appropriate >> to this group should be no joke.
> So you believe that I wasn't nice and/or my post wasn't constructive?
So you believe the bit quoted above was constructive?
You don't believe it was overly aggressive in the context in which the OP asked his question?
> As with suoli, I can't tell what you're saying. Perhaps you could be > more direct so that I can understand you?
The direct statement: Posters should post with civility, and optimally out of an earnest desire to find common ground.
Matthew T. Morgan wrote: > On Wed, 4 Nov 2009, LSJ wrote:
>> Matthew T. Morgan wrote:
>>> The funny thing is I saw this post and figured "Four-Card Format" >>> meant you were playing vtes with a deck that only had four cards in >>> it, like a variant of Duffin Draft. I'm intrigued!
>> Or a four-card limit (you can only have four distinct cards, but as >> many copies of those four cards as you like), which is what I thought >> when I saw the subject.
> I smell a TWDA challenge! Who can get the deck with the fewest distinct > cards in the archive?
Need to firm up those parameters, to avoid confusion:
LSJ <vtes...@white-wolf.com> writes: > Matthew T. Morgan wrote: > > On Wed, 4 Nov 2009, LSJ wrote:
> >> Matthew T. Morgan wrote:
> >>> The funny thing is I saw this post and figured "Four-Card Format" meant > >>> you were playing vtes with a deck that only had four cards in it, like a > >>> variant of Duffin Draft. I'm intrigued!
> >> Or a four-card limit (you can only have four distinct cards, but as many > >> copies of those four cards as you like), which is what I thought when I > >> saw the subject. > > I smell a TWDA challenge! Who can get the deck with the fewest distinct > > cards in the archive?
> Need to firm up those parameters, to avoid confusion:
> "...including crypt cards".
Damn, there goes my claim for fame.
I won the Ropecon 1999 tournament with a deck with five different library cards: Info Highway, Misdirection (old and broken version), Computer Hacking, Dodge and Fake Out.
Crypt was all the 1-caps in existence then, minus Uriah Winter and Julius twice.
LSJ wrote: > Kevin M. wrote: >> LSJ wrote: >>> Kevin M. wrote: >>>> suoli wrote: >>>>> "Kevin M." wrote: >>>>>> Why is the game structure being blamed for your player's >>>>>> inability or unwillingness to stop playing the same decks over >>>>>> and over again?
>>>>> Don't be obnoxious. The man sincerely asked opinions on a 4CL. >>>>> Why are you being so aggressive about attacking the format when >>>>> he isn't even defending it? Do you just take every question as >>>>> an argument? Or do you just hate it when people question the >>>>> status quo? We should all just shut up and put up, is that what >>>>> you want? Why do you hate freedom, Kevin?
>>>> Is this a joke post? Where's the emoticon? PETER HELP!!!
>>> A plea to be nice, especially to new faces, should be no joke.
>>> A plea to constructive discourse when it comes to topics >>> appropriate to this group should be no joke.
>> So you believe that I wasn't nice and/or my post wasn't >> constructive?
> So you believe the bit quoted above was constructive?
> You don't believe it was overly aggressive in the context in which > the OP asked his question?
I can see where a certain type of person might find it a challenging and/or direct question, but to be so touchy-feeley about challenging one's beliefs? Really?
>> As with suoli, I can't tell what you're saying. Perhaps you could >> be more direct so that I can understand you?
> The direct statement: Posters should post with civility,
Being direct and challenging one's beliefs isn't civil, now?
> and optimally out of an earnest desire to find common ground.
So it isn't truth or 'the best' that you're after, it's compromise?
> If that's still too circumshrubbish:
> Be nice.
I rewrote the post several times to 'nicen it up', and I believe that, while challenging and direct, it falls under the definition of 'nice'.
Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html